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Parker Crane - Game Design, Programming, Production
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Vorbiter
Vorbiter is an orbital physics sim arcade game. Development began January 1st, 2025, and the playable prototype was made available January 16th. I created the entire thing myself programming the physics system, shaders, and gravity field visualization vertices, as well as designing the UI/UX and creating all of the sound effects via digital synthesis. It began as a simple concept exercise, but positive testing feedback initiated a comprehensive development plan.
The game will be launched properly in Q2 2025 with free browser/mobile versions as well as a paid desktop version.










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