Parker Crane - Game Design, Programming, Production
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The Puzzle Maker: Cebba's Odyssey
As Technical Director and Product Manager on The Puzzle Maker: Cebba's Odyssey, I was responsible for designing and implementing key systems including the level editor, online user level browser, and UI/UX for controllers, and the Steam Deck/ROG Ally. I also created and maintained the Azure DevOps page used for tracking progress, handled weekly progress meetings with other developers and freelancers, and was responsible for puzzle design for the game's final stage. Additionally, I was responsible for bug-fixing and refining gameplay systems.
My post-launch marketing outreach got The Puzzle Maker featured in Jason Schreier's Bloomberg column, as well as back-to-back episodes of his podcast Triple Click.
The images below are ordered chronologically with early design documents first, followed by images from the production process, final product images, and post-launch images.















